Flight - Weapons

Optimal settings for your ship weapons.

Updated 4.7.0
Setting NameRecommended ValueOptional
ESP Strength1.00
ESP Dampening Curvature0.00 to 0.20
Use Raw InputYes
Default Convergence DistanceOptional
Gimbals LockedYes
Magnified UINo
Precision Lines OnYes
Staggered Fire OnNo
Lag PIPs OnNo
Fading PIPs OnNo
Armed Missile Count Can LoopNo

Settings Breakdown

Strength — 1.0 or 0.99999 (non-negotiable)

  • Lowering this reduces your ability to stay on target.
  • The entire game is balanced around full strength ESP.

ESP strength at anything below 1.00 is just self sabotage. The game is tuned around it, and you need that full assist to stay consistent on target.

Dampening Curvature — between 0.00 and 0.20

  • Controls how ESP resists incorrect input.
  • Higher values can actually push your aim away from the target.
  • Keep this as low as possible.

Use Raw Input — Yes (non-negotiable)

  • This bypasses Windows mouse processing.
  • You get direct, unfiltered input from your hardware.
  • Cleaner input equals better aim, always.

Raw input is mandatory. You want direct signal from your mouse or joy, not Windows trying to “help.”

Gimbals Locked — Yes (non-negotiable)

  • Gimbals limit your performance and create bad habits.
  • They will cap how good you can get.

Any time spent practicing with gimbals is wasted. They feel easier early but they cap your ceiling hard.

Gimbals are a trap.

Magnified UI — No (non-negotiable)

  • A larger PIP feels easier, but it lies to you.
  • It reduces actual accuracy and gives false feedback.

Magnified PIP is another trap. Bigger does not mean better, it just lies to you about your aim.

Precision Lines On — Yes

  • Shows weapon spread and gives additional info about target movement.
  • This is actually useful data, keep it.

Precision lines are actually useful though. They give you real information about spread and target movement.

Staggered Fire On — No

  • Reduces burst damage by firing weapons in sequence.
  • You want full damage output immediately.

Lag PIPs On — No

  • Lead PIP gives better information in most fights.
  • Lag PIP is situational, bind it instead of defaulting to it.

Fading PIPs On — No

  • Never remove your aiming reference.
  • You always want a stable PIP.

Armed Missile Count Can Loop — No

  • Mostly preference.
  • Does not significantly impact performance.

This one is honestly preference. It doesn’t really impact performance either way.