Game Settings

Settings found under the `Game Settings` tab in the Options Menu.

These settings control three things that actually decide fights: how clean your inputs are, how stable your vision is, and how much information you have.

We are stripping out anything that interferes with aim or awareness, and keeping anything that gives us clean data and control. Think of it like tuning a flight control system… you remove noise, reduce latency, and maximize signal clarity.

Below is the complete list of all relevant settings in order.

Setting NameRecommended ValueOptional
Defaults - Flight - Automatic Slowdown OnNo
Defaults - Flight - Decoupled OnNo
Defaults - Flight - ESP OnYes
Defaults - Flight - Gravity Compensation OnNo
Defaults - Flight - Wind Compensation OnNo
Defaults - Flight - G-Safe OnNo
Defaults - Flight - Boost Disables G-SafeYes
Defaults - Flight - Cruise Mode OnNo
Defaults - Flight - Space Brake Enables BoostNo
Defaults - Flight - Speed Limiter OnNo
Defaults - Flight - Proximity Assist OnNo
Power - Draw missing power from other pools when assigningNo
Defaults - HUD - Advanced HUD On In SCMNo
Defaults - HUD - Advanced HUD On In NAVYes
Defaults - HUD - Prefers LabelsYes
Defaults - HUD - Course Prediction OnNo
Pilot - Light Amplification EnabledNo
Pilot E.S.P. - Strength1.00
Pilot E.S.P. - Dampening Curvature0.00 to 0.20
VJoy - VisibilityAlways Visible
VJoy - Show Deadzone For MouseYes
VJoy - Pilots - Range (Degrees)9.00
VJoy - Pilots - Use Raw InputYes
Pilot - VJoy - Mouse Deadzone0.05
Pilot - Velocity IndicatorAlways On
Defaults - Weapons - Default Convergence DistanceOptional
Defaults - Weapons (Pilot) - Gimbals LockedYes
Defaults - Weapons - Magnified UI OnNo
Defaults - Weapons - Precision Lines OnYes
Defaults - Weapons - Staggered Fire OnNo
Defaults - Weapons - Lag PIPs OnNo
Defaults - Weapons - Use Individual PIPs
Defaults - Weapons - Fading PIPs OnNo
Missiles - Armed Missile Count Can LoopNo
Vehicles - Targeting - Locked - Show HeadingYes
Vehicles - Targeting - Locked - Show DistanceYes
Vehicles - Targeting - Locked - Show NameYes
Vehicles - Targeting - Show ReticleYes
Vehicles - Targeting - Targeting DirectionView Direction
Vehicles - Targeting - Target Arrow Display ModeBased On Head
Vehicles - Targeting - Pinning - Overflow BehaviorIrrelevant
Vehicles - Targeting - Enable Auto Zoom On Locked TargetNo
Pilot - Look Ahead - EnabledNo
Pilot / Driver / Turret - Automatically Enable Target PadlockNo
G-Force Induced Head Movement0.00
G-Force Induced Afterburner Zoom0.00
Global Camera Shake0.00
Vehicle Weapon Recoil Scale0.00
Show Party NameplateYes
Show Friendly Contact NameplateYes
Show Neutral/Hostile Contact NameplateYes
Show Contact DistanceYes
Emissions HUD - Display Signature ValuesYes
Lock Ping Controls To Scanning ModeNo